Name Of Responsibility’s Armor-Piercing Ammo No Longer Pierces Armor

Soldiers advance forward with weapons drawn.

Equip armor piercing rounds to…injury automobiles?
Picture: Activision / Kotaku

Yesterday, Name of Responsibility: Fashionable Warfare II and Warzone 2.0 obtained their newest patch. The notes point out the standard tweaks and bug fixes one expects of long-term live-service video games, however one change to weapon ammo has followers scratching their heads. Armor-piercing ammunition, it appears, not (checks patch notes) pierces armor.

As anticipated, Name of Responsibility has a ton of weapons for gamers to equip and customise. Sights, shares, barrels, it’s all there, together with ammunition. Provided that Warzone specifically typically sees gamers carrying armor, carrying armor-piercing ammo into the sphere has confirmed a superb survival assist (particularly within the DMZ). However primarily based on the most recent patch notes, the “injury multiplier towards armored opponents” has been utterly eliminated. Now, such ammo will solely do further injury towards automobiles.

Followers of the gritty war-crime simulator are declaring the apparent: It’s odd to take away a characteristic one thing is known as after…after which maintain the identical title. “It’s now simply Ammo💀” one Redditor commented on a thread calling out the bizarre shuffle in ammo stats. As many level out, having fun with a injury bonus towards armored foes appeared a good commerce for the tools slot the armor-piercing ammo consumed. “If somebody desires to make use of an attachment slot on AP ammo they need to get greater than a distinct segment profit from it,” reads one such remark.

Others are taking the chance to joke a few modification that not does what its description says. “Within the subsequent replace: Excessive Velocity Ammo now strikes slower. Incendiary Ammo now applies freeze,” snarked one.

A screenshot from the menus of Call of Duty shows stats for armor piercing rounds.

Screenshot: Activision / Kotaku

But it surely’s not all jokes. Some are questioning how this impacts enemy AI, notably within the sport’s new DMZ mode, which typically places you up towards giant numbers of very well-armored AI. “So now it’s deceptive by its title, and with what number of armored enemies that DMZ throws at you, you’re gonna run out of ammo even quicker” a Redditor commented. “It ought to a minimum of enable you towards armored DMZ AI opponents?” advised one other. “If [it] solely helps with automobiles, then it shouldn’t have any negatives in any respect.”

Kotaku has reached out to Activision for specifics concerning what sport modes this modification impacts.

It’s not all destructive adjustments within the newest replace, nevertheless. Varied weapons noticed tweaks to ADS pace, recoil, and bullet unfold. And a bunch of bugs within the UI, development, and directional audio had been squashed. In what’s hopefully an indication of extra enhancements to come back, navigating the camo part has been improved, with new controller bumper navigation and a toggle to point out/cover locked camos. Fashionable Warfare II’s menu system may be severely complicated, and all of the horizontal scrolling doesn’t assist. It is a step in the fitting path for certain.

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