CD Projekt’s long-promised next-gen replace for The Witcher 3 is sort of upon us, and forward of its PlayStation 5, Xbox Collection X/S, and PC arrival on 14th December, the studio has shared a primary take a look at the assorted enhancements it’s going to convey.
So far as technical enhancements go, CD Projekt positively whistled by means of them throughout its first-look livestream, however PC gamers can anticipate to see assist for the likes of raytracing, DSS, and FSR, alongside a collection of new Extremely Plus graphics choices, boosting background characters, stage of element, and extra.
Certainly, there are visible touch-ups throughout the board, together with a rework for grass and foliage, enhanced and extra diversified climate situations, plus greater decision textures and meshes all through environments. Novigrad’s cobblestones are now not regular maps, for example, and as a substitute now totally 3D. Eager-eyed gamers may also see the likes of smoke drifting from chimneys in distant villages.
Console gamers will, in fact, additionally get to benefit from CD Projekt’s varied enhancements, with new Efficiency and High quality modes offering a alternative between higher visuals at 30fps or a prioritised 60fps. Anticipate full console specifics within the run-up to launch.
The Witcher 3’s next-gen replace incorporates extra than simply visible enhancements, nonetheless, and CD Projekt has additionally taken the chance to introduce a lot of new options and high quality of life enhancements. There is a new Photograph Mode, for example, giving gamers management over the likes of FOV, tilt, depth of discipline, aperture, focus distances, publicity, and distinction for extra beatific snaps. Moreover, there’s an non-compulsory new in-game digital camera, bringing the perspective a lot nearer to the motion whereas on-foot, on horseback, or each.
There are additionally new map filters – enabling explorers to cover the likes of question-mark icons – and the mini-map could be hidden particularly throughout exploration too. Utilizing this latter possibility, the mini-map could be quickly restore on the press of a button, and it will auto-appear in fight.
Elsewhere, there are enhancements to controls – by holding down a button in fight it is attainable to immediately set off a Signal of your alternative with out having to convey up the radial map – and there is a new faucet to dash possibility for Geralt. And nonetheless within the realm of controls, PS5 gamers will get DualSense haptic suggestions assist.
Different notable additions embody a variety of accessibility enhancements – akin to bigger HUD and subtitle choices – plus enhanced language assist together with Chinese language dubbing and subtitles. There are additionally quite a few sprucing tweaks, together with a brand new pause possibility for cutscenes, plus fixes for the likes of cutscenes stuttering and beforehand damaged quest strains – with CD Projekt saying the patch ought to retroactively repair damaged quests on saves. Lastly, there’s cross-progression and cross-save assist throughout PC, Xbox, and Ps.
CD Projekt has beforehand mentioned PlayStation 4, Xbox One, and Swap homeowners will be capable of get pleasure from “quite a few additions and enhancements” as a part of a patch accompanying the next-gen replace on different consoles, however precisely how a lot (if any) of the above shall be making the soar to last-gen machines is unclear.
We do know, nonetheless, that each one platforms shall be getting a small slice of DLC themed round Netflix’s The Witcher TV collection. These will embody new armour and weapon choices for Geralt, plus a brand new outfit for Jaskier, primarily based on these seen within the present – and there is even a little bit of a brand new quest tied to their acquisition, with Doug Cockle making a return within the lead position.
The Witcher 3’s free next-gen replace and its last-gen counterpart arrive on 14th December.